This first sprint, I was focused on both adding functionality and character rigs. I created new rigs for the animators with IKs and controllers on the two pokemon. I also implemented parts of the new script we created for the dialogue. The professor moves to his battle location and sends out a pokemon once you have selected yours, and I created an interactive menu attached to the hand for the upcoming battle system. The interactive menu currently just has one button that sends the user back to the home screen, but it is also set up so that it only appears and is usable when the user is looking at it.
Monday, January 24, 2022
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We started building proxy models for a 3D VR environment this week, and I'm excited for it. I wasn't sure how to fit grass and flowe...
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This sprint was spend polishing the interactive pokemon. I took away the buttons for selecting the pokemon and it is not triggered by touchi...
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I haven't really utilized hierarchies in Maya before, but I can absolutely see the potential. For the most part these assignments were...