We started building proxy models for a 3D VR environment this week, and I'm excited for it. I wasn't sure how to fit grass and flowers into the scene since I was planning on having it be mostly stone. My grass models ended up being fairly small since they'd be growing through cracks. My overal idea for the scene involves a few VFX for the pillar and the item, so for now the item is just a sphere.
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Sunday, October 24, 2021
3D Environment Proxy
We started building proxy models for a 3D VR environment this week, and I'm excited for it. I wasn't sure how to fit grass and flowers into the scene since I was planning on having it be mostly stone. My grass models ended up being fairly small since they'd be growing through cracks. My overal idea for the scene involves a few VFX for the pillar and the item, so for now the item is just a sphere.
Monday, October 11, 2021
Game Asset: Chest Final
Reference:
Thursday, October 7, 2021
Use of Perspective
Tuesday, October 5, 2021
Animation Walk Cycle 02
A walk cycle for Animation class. Decided to be a bit more ambitious this week and animate a walk from Monty python's "Ministry of silly walks" It's still a bit messy, but I think after a few more tweeks it'll be pretty good.
Monday, October 4, 2021
Thursday, September 30, 2021
Common Art HW: Composition
For this assignment, I decided not to use any 2D programs and just create it using Blender. The procedural workflow and shader edditor is much easier to use than drawing something like this by hand. I actually enjoyed getting to mess around in blender to make an interesting image again and this was a decent exercise. I got inspiration to make a styalized space scene from the artist Mobius

Monday, September 27, 2021
Homework Week 5
This week we started working on game models for 3D modeling pipelines. Creating the proxy was easy and I may have underestimated the high res model, but I'm still happy with how it turned out. I'm just trying to recreate a loot chest from Destiny. Although there's a ton of detail, most of it gets baked onto what looks like a fairly low poly model in game.
Thursday, September 23, 2021
Animation Homework 4
This animation assignment was the second pass at making two bouncing balls with different weight. The soccer ball turned out a bit more cartoony than I wanted, but overall I'm happy with how it turned out.
Monday, September 20, 2021
Module 1 Week 4 homework
This week we took our primitive scene and animated it with blueprints, then rendered a 90 second video. I thought this assignment was good practice and referesher of blueprints. It also took much longer to render everything out than I was expecting.
Monday, September 13, 2021
Module 1 Week 3 HW
I haven't really utilized hierarchies in Maya before, but I can absolutely see the potential. For the most part these assignments were going over stuff I was already familiar with as far as Animation and working in Unreal.
The most difficult part of this part of the project was intentionally trying to stay with using primitives. I found some good art that really inspired this idea of a mystical pathway, so the vision was pretty set from the start.
Monday, September 6, 2021
Basics of Topology
As a Maya user of many years, I was pleasantly surprised by how much I learned about different workflows. I have only ever worked with trying to keep things as low poly as possible when working in Maya, so I never even tried doing high poly subdivisions and working with smooth mesh preview. I also mostly stay away from nurbs because of how difficult it can be, but maybe I'll ty and incorporate it into my work more often.
Monday, August 30, 2021
3D Art pipeline week 1 homework

renderingimages, so having to learn Arnold was both a challenge and easier than it could've been. Going through the steps of adding atmosphere and depth of field was more finding and remembering where all the settings were, than understanding the concepts. I also didn't know Arnold came with preset shaders, so I'll likely mess around with those more later.
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I've modeled plenty of things in Maya before and mostly use Blender's Eevee and Cycles for renderingimages, so having to learn Arno...
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This sprint was mostly asset cleanup and some bug fixes. The UI to register health proved more difficult than I thought, so I didn't m...