Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Sunday, October 24, 2021

3D Environment Proxy





We started building proxy models for a 3D VR environment this week, and I'm excited for it. I wasn't sure how to fit grass and flowers into the scene since I was planning on having it be mostly stone. My grass models ended up being fairly small since they'd be growing through cracks. My overal idea for the scene involves a few VFX for the pillar and the item, so for now the item is just a sphere.

 

Monday, October 11, 2021

Game Asset: Chest Final


 







This assignment was great to work on. As a long time fan of Destiny, I'm really happy with how well this turned out and how close to their art style I was able to get. I enjoyed the challenge that this brought and learned a lot.

Reference:



Thursday, October 7, 2021

Use of Perspective




When creating things like this, I like to try and mesh two types of themes that don't normally go together, For ths one it was boats and rockets. Unfortunately, this sometimes doesn't work out the wa I want it to. Given more time, I would have put many smaller pieces onto the boat and adjusted tetures a bit, but given the time we had I think this went fairly well. 

 

Tuesday, October 5, 2021

Animation Walk Cycle 02




 A walk cycle for Animation class. Decided to be a bit more ambitious this week and animate a walk from Monty python's "Ministry of silly walks" It's still a bit messy, but I think after a few more tweeks it'll be pretty good.

Thursday, September 30, 2021

Common Art HW: Composition




For this assignment, I decided not to use any 2D programs and just create it using Blender. The procedural workflow and shader edditor is much easier to use than drawing something like this by hand. I actually enjoyed getting to mess around in blender to make an interesting image again and this was a decent exercise. I got inspiration to make a styalized space scene from the artist Mobius





 

Monday, September 27, 2021

Homework Week 5



 
This week we started working on game models for 3D modeling pipelines. Creating the proxy was easy and I may have underestimated the high res model, but I'm still happy with how it turned out. I'm just trying to recreate a loot chest from Destiny. Although there's a ton of detail, most of it gets baked onto what looks like a fairly low poly model in game.

Thursday, September 23, 2021

Animation Homework 4



 This animation assignment was the second pass at making two bouncing balls with different weight. The soccer ball turned out a bit more cartoony than I wanted, but overall I'm happy with how it turned out.

Monday, September 20, 2021

Module 1 Week 4 homework


 
This week we took our primitive scene and animated it with blueprints, then rendered a 90 second video. I thought this assignment was good practice and referesher of blueprints. It also took much longer to render everything out than I was expecting.

Monday, September 13, 2021

Module 1 Week 3 HW



 






I haven't really utilized hierarchies in Maya before, but I can absolutely see the potential. For the most part these assignments were going over stuff I was already familiar with as far as Animation and working in Unreal.




The most difficult part of this part of the project was intentionally trying to stay with using primitives. I found some good art that really inspired this idea of a mystical pathway, so the vision was pretty set from the start.

Monday, September 6, 2021

Basics of Topology





 As a Maya user of many years, I was pleasantly surprised by how much I learned about different workflows. I have only ever worked with trying to keep things as low poly as possible when working in Maya, so I never even tried doing high poly subdivisions and working with smooth mesh preview. I also mostly stay away from nurbs because of how difficult it can be, but maybe I'll ty and incorporate it into my work more often.

Monday, August 30, 2021

3D Art pipeline week 1 homework


I've modeled plenty of things in Maya before and mostly use Blender's Eevee and Cycles for
 renderingimages, so having to learn Arnold was both a challenge and easier than it could've been. Going through the steps of adding atmosphere and depth of field was more finding and remembering where all the settings were, than understanding the concepts. I also didn't know Arnold came with preset shaders, so I'll likely mess around with those more later.



 

Pokemon VR final update