Monday, September 6, 2021

Basics of Topology





 As a Maya user of many years, I was pleasantly surprised by how much I learned about different workflows. I have only ever worked with trying to keep things as low poly as possible when working in Maya, so I never even tried doing high poly subdivisions and working with smooth mesh preview. I also mostly stay away from nurbs because of how difficult it can be, but maybe I'll ty and incorporate it into my work more often.

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