As a Maya user of many years, I was pleasantly surprised by how much I learned about different workflows. I have only ever worked with trying to keep things as low poly as possible when working in Maya, so I never even tried doing high poly subdivisions and working with smooth mesh preview. I also mostly stay away from nurbs because of how difficult it can be, but maybe I'll ty and incorporate it into my work more often.
Monday, September 6, 2021
Basics of Topology
As a Maya user of many years, I was pleasantly surprised by how much I learned about different workflows. I have only ever worked with trying to keep things as low poly as possible when working in Maya, so I never even tried doing high poly subdivisions and working with smooth mesh preview. I also mostly stay away from nurbs because of how difficult it can be, but maybe I'll ty and incorporate it into my work more often.
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