Thursday, October 28, 2021

Art style presentations



 For this presentation, I only had two slides to do. As the primary tech artist on the team, I took on the slides for VFX and Technical considerations.

Sunday, October 24, 2021

3D Environment Proxy





We started building proxy models for a 3D VR environment this week, and I'm excited for it. I wasn't sure how to fit grass and flowers into the scene since I was planning on having it be mostly stone. My grass models ended up being fairly small since they'd be growing through cracks. My overal idea for the scene involves a few VFX for the pillar and the item, so for now the item is just a sphere.

 

Thursday, October 21, 2021

Common Art Hero's Journey Presentation







 Due to my misunderstanding, I ended up doing an extra image. But my team did a pretty good job all coming together to make a good presentation.

Monday, October 11, 2021

Game Asset: Chest Final


 







This assignment was great to work on. As a long time fan of Destiny, I'm really happy with how well this turned out and how close to their art style I was able to get. I enjoyed the challenge that this brought and learned a lot.

Reference:



Thursday, October 7, 2021

Use of Perspective




When creating things like this, I like to try and mesh two types of themes that don't normally go together, For ths one it was boats and rockets. Unfortunately, this sometimes doesn't work out the wa I want it to. Given more time, I would have put many smaller pieces onto the boat and adjusted tetures a bit, but given the time we had I think this went fairly well. 

 

Tuesday, October 5, 2021

Animation Walk Cycle 02




 A walk cycle for Animation class. Decided to be a bit more ambitious this week and animate a walk from Monty python's "Ministry of silly walks" It's still a bit messy, but I think after a few more tweeks it'll be pretty good.

Pokemon VR final update