Tuesday, August 2, 2022
Wednesday, July 20, 2022
Wednesday, July 6, 2022
Wednesday, June 22, 2022
Wednesday, June 8, 2022
Pokemon VR status update
This sprint I focused on polishing the functionality of our widgets with dialogue and health being the focus. Additionally I added the pokedex to the player's hand and moved UI elements to appropriate places there
Wednesday, May 25, 2022
Pokemon sprint update
Wednesday, April 20, 2022
Pokemon Sprint Update
Wednesday, April 6, 2022
Pokemon VR sprint 6 update
Sprint 6 I got caught in a struggle with the UI that took too much time. Adding Squirtle to the system and reworking the pokemon starterball blueprints took longer than I wanted, but the battle system is underway and an in progress mess
Wednesday, March 16, 2022
Pokemon VR Update Sprint 5
This week was a bit hectic since we gained so many new members, We started adding in the pokemon interactivity as well as updated UI elements
Monday, February 28, 2022
Pokemon VR sprint 4
This sprint had quite a few hiccups. In addition to not much time, the player controller broke and so not much progress was made since I was trying to figure out what was wrong with that. I did add a third dialogue box telling the player what to do at the battlefield, but I wasn't able to implement the interactable pokemon.
Wednesday, February 16, 2022
Pokemon VR Sprint 3
This sprint I streamlined the experience some and added in the animation blueprint for the professor. I also worked in the VFX for the pokemon attacks and recall pokemon.
Wednesday, February 2, 2022
Pokemon VR Sprint 2
This sprint I managed to adapt our dialog and widget interactions to be more user friendly. I also added in the exit widget for once the player ends the experience. The new dialog boxes allow for sequential appearance and disapearance that was lacking from the previous ones. I also added in a more visible icon for where the player should go to initate battle and go through the end of the experience.
Monday, January 24, 2022
Semester two, first sprint
This first sprint, I was focused on both adding functionality and character rigs. I created new rigs for the animators with IKs and controllers on the two pokemon. I also implemented parts of the new script we created for the dialogue. The professor moves to his battle location and sends out a pokemon once you have selected yours, and I created an interactive menu attached to the hand for the upcoming battle system. The interactive menu currently just has one button that sends the user back to the home screen, but it is also set up so that it only appears and is usable when the user is looking at it.
Thursday, December 2, 2021
Final Delivery
These past two weeks, I got a lot of functionality into the experience. Unfortunately I wasn't able to get the battle system working, but everything else is almost completely functional. The entirety of the completed functionality is: The player must talk to the professor before they can choose their pokemon. After the player chooses the pokemon, they can go to the battle arena specified on the floor and the professor will follow them, get into position, and send out the other available pokemon. The player may also send out their chosen pokemon and call it back at any time. The Technical and design considerations have stayed the same, as they are a solid foundation for any VR experience, however our VFX now include 3D effects in the form of VATs.
Thursday, November 18, 2021
Week 13 Art Style Guide Slides
This week there were no changes to my slides since I was mostly focused on getting a dialogue system working in the scene as well as curating the asset list. Because adding things to the screen space works differently in VR, I struggled to find a way to add it to the players viewport and eventually just left it in worldspace.
Thursday, November 11, 2021
Art Style Guide Slides And Starting Prototype
I spent most of this week working on migrating things to the new project. A few things weren't able to be added such as physic based hand interactions or dialogue, but hopefully I can get that working this next week.
Thursday, November 4, 2021
VR Art Style Guide
As the primary tech artist, I took on the responsibility of VFX, technical considerations, and design considerations since that's what I would be dealing with in actual development.
Thursday, October 28, 2021
Art style presentations
For this presentation, I only had two slides to do. As the primary tech artist on the team, I took on the slides for VFX and Technical considerations.
Thursday, October 21, 2021
Common Art Hero's Journey Presentation
Due to my misunderstanding, I ended up doing an extra image. But my team did a pretty good job all coming together to make a good presentation.
Thursday, October 7, 2021
Use of Perspective
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I've modeled plenty of things in Maya before and mostly use Blender's Eevee and Cycles for renderingimages, so having to learn Arno...
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This sprint was mostly asset cleanup and some bug fixes. The UI to register health proved more difficult than I thought, so I didn't m...