These past two weeks, I got a lot of functionality into the experience. Unfortunately I wasn't able to get the battle system working, but everything else is almost completely functional. The entirety of the completed functionality is: The player must talk to the professor before they can choose their pokemon. After the player chooses the pokemon, they can go to the battle arena specified on the floor and the professor will follow them, get into position, and send out the other available pokemon. The player may also send out their chosen pokemon and call it back at any time. The Technical and design considerations have stayed the same, as they are a solid foundation for any VR experience, however our VFX now include 3D effects in the form of VATs.
Subscribe to:
Post Comments (Atom)
-
I've modeled plenty of things in Maya before and mostly use Blender's Eevee and Cycles for renderingimages, so having to learn Arno...
-
This sprint was spend polishing the interactive pokemon. I took away the buttons for selecting the pokemon and it is not triggered by touchi...
-
This sprint was mostly asset cleanup and some bug fixes. The UI to register health proved more difficult than I thought, so I didn't m...
No comments:
Post a Comment