This week there were no changes to my slides since I was mostly focused on getting a dialogue system working in the scene as well as curating the asset list. Because adding things to the screen space works differently in VR, I struggled to find a way to add it to the players viewport and eventually just left it in worldspace.
Thursday, November 18, 2021
Week 13 Art Style Guide Slides
This week there were no changes to my slides since I was mostly focused on getting a dialogue system working in the scene as well as curating the asset list. Because adding things to the screen space works differently in VR, I struggled to find a way to add it to the players viewport and eventually just left it in worldspace.
Thursday, November 11, 2021
Art Style Guide Slides And Starting Prototype
I spent most of this week working on migrating things to the new project. A few things weren't able to be added such as physic based hand interactions or dialogue, but hopefully I can get that working this next week.
Thursday, November 4, 2021
VR Art Style Guide
As the primary tech artist, I took on the responsibility of VFX, technical considerations, and design considerations since that's what I would be dealing with in actual development.
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We started building proxy models for a 3D VR environment this week, and I'm excited for it. I wasn't sure how to fit grass and flowe...
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This assignment was great to work on. As a long time fan of Destiny, I'm really happy with how well this turned out and how close to t...
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I haven't really utilized hierarchies in Maya before, but I can absolutely see the potential. For the most part these assignments were...


