Thursday, September 30, 2021

Common Art HW: Composition




For this assignment, I decided not to use any 2D programs and just create it using Blender. The procedural workflow and shader edditor is much easier to use than drawing something like this by hand. I actually enjoyed getting to mess around in blender to make an interesting image again and this was a decent exercise. I got inspiration to make a styalized space scene from the artist Mobius





 

Monday, September 27, 2021

Homework Week 5



 
This week we started working on game models for 3D modeling pipelines. Creating the proxy was easy and I may have underestimated the high res model, but I'm still happy with how it turned out. I'm just trying to recreate a loot chest from Destiny. Although there's a ton of detail, most of it gets baked onto what looks like a fairly low poly model in game.

Thursday, September 23, 2021

Animation Homework 4



 This animation assignment was the second pass at making two bouncing balls with different weight. The soccer ball turned out a bit more cartoony than I wanted, but overall I'm happy with how it turned out.

Week 4 Basic use of lighting

 



This homework was very tedious, the reflections were of course particularly hard to do correctly but most of the shapes were less work than I thought once I got used to the workflow. I first tried to utilize the same techniques we practiced last week and generate the linework automatically, but there was too much lighting and color information for Photoshop to accurately draw the lines, so I had to do it by hand unfortunately.

Monday, September 20, 2021

Module 1 Week 4 homework


 
This week we took our primitive scene and animated it with blueprints, then rendered a 90 second video. I thought this assignment was good practice and referesher of blueprints. It also took much longer to render everything out than I was expecting.

Thursday, September 16, 2021

Homework 03 Value and Contrast

 




This was an actually interesting assignment. The way we used the same method several times and used non destructive methods of adding value was satisfying to do. I'm especially happy with the lack of drawing and linework that I needed to do.

Monday, September 13, 2021

Module 1 Week 3 HW



 






I haven't really utilized hierarchies in Maya before, but I can absolutely see the potential. For the most part these assignments were going over stuff I was already familiar with as far as Animation and working in Unreal.




The most difficult part of this part of the project was intentionally trying to stay with using primitives. I found some good art that really inspired this idea of a mystical pathway, so the vision was pretty set from the start.

Thursday, September 9, 2021

Week 2 Use of Silhouettes


Even though these designs are very simple, it took me quite a while to finish them. 2D art continues to frustrate me on how long it takes me for such little design work. 
 

Monday, September 6, 2021

Basics of Topology





 As a Maya user of many years, I was pleasantly surprised by how much I learned about different workflows. I have only ever worked with trying to keep things as low poly as possible when working in Maya, so I never even tried doing high poly subdivisions and working with smooth mesh preview. I also mostly stay away from nurbs because of how difficult it can be, but maybe I'll ty and incorporate it into my work more often.

Thursday, September 2, 2021

Use of Basic Shapes

 

I have rarely used photoshop for drawing purposes, so my lack of experience using this software for character design didn't help my already pitiful drawing skills. This assignment was a struggle for me because I couldn't help comparing my terrible attempts, to the fantastic beasts that were being shared around for critique. I would feel much more comfortable and do a much better job by doing chacter concepts in a 3D program. I do not enjoy doing traditional drawing, and have no idea where to even start trying to correctly shade and do propper line work. 

Animation Assignment 1


 First animation assignment for class. It's been a while since I've animated something like this using controllers like this, but even though it's short I feel like I did and alright job.

Pokemon VR final update