Due to my misunderstanding, I ended up doing an extra image. But my team did a pretty good job all coming together to make a good presentation.
Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts
Thursday, October 21, 2021
Common Art Hero's Journey Presentation
Due to my misunderstanding, I ended up doing an extra image. But my team did a pretty good job all coming together to make a good presentation.
Thursday, October 7, 2021
Use of Perspective
Thursday, September 30, 2021
Common Art HW: Composition
For this assignment, I decided not to use any 2D programs and just create it using Blender. The procedural workflow and shader edditor is much easier to use than drawing something like this by hand. I actually enjoyed getting to mess around in blender to make an interesting image again and this was a decent exercise. I got inspiration to make a styalized space scene from the artist Mobius

Thursday, September 23, 2021
Week 4 Basic use of lighting
This homework was very tedious, the reflections were of course particularly hard to do correctly but most of the shapes were less work than I thought once I got used to the workflow. I first tried to utilize the same techniques we practiced last week and generate the linework automatically, but there was too much lighting and color information for Photoshop to accurately draw the lines, so I had to do it by hand unfortunately.
Thursday, September 16, 2021
Homework 03 Value and Contrast
Thursday, September 9, 2021
Week 2 Use of Silhouettes
Even though these designs are very simple, it took me quite a while to finish them. 2D art continues to frustrate me on how long it takes me for such little design work.
Thursday, September 2, 2021
Use of Basic Shapes
I have rarely used photoshop for drawing purposes, so my lack of experience using this software for character design didn't help my already pitiful drawing skills. This assignment was a struggle for me because I couldn't help comparing my terrible attempts, to the fantastic beasts that were being shared around for critique. I would feel much more comfortable and do a much better job by doing chacter concepts in a 3D program. I do not enjoy doing traditional drawing, and have no idea where to even start trying to correctly shade and do propper line work.
Subscribe to:
Posts (Atom)
-
I've modeled plenty of things in Maya before and mostly use Blender's Eevee and Cycles for renderingimages, so having to learn Arno...
-
This sprint was mostly asset cleanup and some bug fixes. The UI to register health proved more difficult than I thought, so I didn't m...