This sprint I managed to adapt our dialog and widget interactions to be more user friendly. I also added in the exit widget for once the player ends the experience. The new dialog boxes allow for sequential appearance and disapearance that was lacking from the previous ones. I also added in a more visible icon for where the player should go to initate battle and go through the end of the experience.
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We started building proxy models for a 3D VR environment this week, and I'm excited for it. I wasn't sure how to fit grass and flowe...
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