Monday, February 28, 2022
Pokemon VR sprint 4
This sprint had quite a few hiccups. In addition to not much time, the player controller broke and so not much progress was made since I was trying to figure out what was wrong with that. I did add a third dialogue box telling the player what to do at the battlefield, but I wasn't able to implement the interactable pokemon.
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This sprint was spend polishing the interactive pokemon. I took away the buttons for selecting the pokemon and it is not triggered by touchi...
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I haven't really utilized hierarchies in Maya before, but I can absolutely see the potential. For the most part these assignments were...
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