A walk cycle for Animation class. Decided to be a bit more ambitious this week and animate a walk from Monty python's "Ministry of silly walks" It's still a bit messy, but I think after a few more tweeks it'll be pretty good.
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This sprint was spend polishing the interactive pokemon. I took away the buttons for selecting the pokemon and it is not triggered by touchi...
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I haven't really utilized hierarchies in Maya before, but I can absolutely see the potential. For the most part these assignments were...
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