Tuesday, August 2, 2022
Wednesday, July 20, 2022
Wednesday, July 6, 2022
Wednesday, June 22, 2022
Wednesday, June 8, 2022
Pokemon VR status update
This sprint I focused on polishing the functionality of our widgets with dialogue and health being the focus. Additionally I added the pokedex to the player's hand and moved UI elements to appropriate places there
Wednesday, May 25, 2022
Pokemon sprint update
This sprint was mostly asset cleanup and some bug fixes. The UI to register health proved more difficult than I thought, so I didn't manage to get it in time
Wednesday, April 20, 2022
Pokemon Sprint Update
This sprint was spend polishing the interactive pokemon. I took away the buttons for selecting the pokemon and it is not triggered by touching the pokeball, The interactive pokemon are also on their own blueprint and I figured out why they wouldn't walk around. The battle system is coming along with the pokemon moving to the correct locations and moving to attack.
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This sprint was spend polishing the interactive pokemon. I took away the buttons for selecting the pokemon and it is not triggered by touchi...
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I haven't really utilized hierarchies in Maya before, but I can absolutely see the potential. For the most part these assignments were...