Thursday, October 28, 2021
Art style presentations
For this presentation, I only had two slides to do. As the primary tech artist on the team, I took on the slides for VFX and Technical considerations.
Sunday, October 24, 2021
3D Environment Proxy
We started building proxy models for a 3D VR environment this week, and I'm excited for it. I wasn't sure how to fit grass and flowers into the scene since I was planning on having it be mostly stone. My grass models ended up being fairly small since they'd be growing through cracks. My overal idea for the scene involves a few VFX for the pillar and the item, so for now the item is just a sphere.
Thursday, October 21, 2021
Common Art Hero's Journey Presentation
Due to my misunderstanding, I ended up doing an extra image. But my team did a pretty good job all coming together to make a good presentation.
Wednesday, October 13, 2021
Monday, October 11, 2021
Game Asset: Chest Final
Reference:
Thursday, October 7, 2021
Use of Perspective
Tuesday, October 5, 2021
Animation Walk Cycle 02
A walk cycle for Animation class. Decided to be a bit more ambitious this week and animate a walk from Monty python's "Ministry of silly walks" It's still a bit messy, but I think after a few more tweeks it'll be pretty good.
Monday, October 4, 2021
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This sprint was spend polishing the interactive pokemon. I took away the buttons for selecting the pokemon and it is not triggered by touchi...
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I haven't really utilized hierarchies in Maya before, but I can absolutely see the potential. For the most part these assignments were...