This first sprint, I was focused on both adding functionality and character rigs. I created new rigs for the animators with IKs and controllers on the two pokemon. I also implemented parts of the new script we created for the dialogue. The professor moves to his battle location and sends out a pokemon once you have selected yours, and I created an interactive menu attached to the hand for the upcoming battle system. The interactive menu currently just has one button that sends the user back to the home screen, but it is also set up so that it only appears and is usable when the user is looking at it.
Monday, January 24, 2022
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I've modeled plenty of things in Maya before and mostly use Blender's Eevee and Cycles for renderingimages, so having to learn Arno...
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This sprint was spend polishing the interactive pokemon. I took away the buttons for selecting the pokemon and it is not triggered by touchi...
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This sprint was mostly asset cleanup and some bug fixes. The UI to register health proved more difficult than I thought, so I didn't m...