Monday, February 28, 2022
Pokemon VR sprint 4
This sprint had quite a few hiccups. In addition to not much time, the player controller broke and so not much progress was made since I was trying to figure out what was wrong with that. I did add a third dialogue box telling the player what to do at the battlefield, but I wasn't able to implement the interactable pokemon.
Wednesday, February 16, 2022
Pokemon VR Sprint 3
This sprint I streamlined the experience some and added in the animation blueprint for the professor. I also worked in the VFX for the pokemon attacks and recall pokemon.
Wednesday, February 2, 2022
Pokemon VR Sprint 2
This sprint I managed to adapt our dialog and widget interactions to be more user friendly. I also added in the exit widget for once the player ends the experience. The new dialog boxes allow for sequential appearance and disapearance that was lacking from the previous ones. I also added in a more visible icon for where the player should go to initate battle and go through the end of the experience.
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This sprint was spend polishing the interactive pokemon. I took away the buttons for selecting the pokemon and it is not triggered by touchi...
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I haven't really utilized hierarchies in Maya before, but I can absolutely see the potential. For the most part these assignments were...