Thursday, December 2, 2021

Final Delivery

 These past two weeks, I got a lot of functionality into the experience. Unfortunately I wasn't able to get the battle system working, but everything else is almost completely functional. The entirety of the completed functionality is: The player must talk to the professor before they can choose their pokemon. After the player chooses the pokemon, they can go to the battle arena specified on the floor and the professor will follow them, get into position, and send out the other available pokemon. The player may also send out their chosen pokemon and call it back at any time. The Technical and design considerations have stayed the same, as they are a solid foundation for any VR experience, however our VFX now include 3D effects in the form of VATs. 




Thursday, November 18, 2021

Week 13 Art Style Guide Slides







 This week there were no changes to my slides since I was mostly focused on getting a dialogue system working in the scene as well as curating the asset list. Because adding things to the screen space works differently in VR, I struggled to find a way to add it to the players viewport and eventually just left it in worldspace.

Thursday, November 11, 2021

Art Style Guide Slides And Starting Prototype

 







I spent most of this week working on migrating things to the new project. A few things weren't able to be added such as physic based hand interactions or dialogue, but hopefully I can get that working this next week.

Thursday, November 4, 2021

VR Art Style Guide

 




As the primary tech artist, I took on the responsibility of VFX, technical considerations, and design considerations since that's what I would be dealing with in actual development.

Thursday, October 28, 2021

Art style presentations



 For this presentation, I only had two slides to do. As the primary tech artist on the team, I took on the slides for VFX and Technical considerations.

Sunday, October 24, 2021

3D Environment Proxy





We started building proxy models for a 3D VR environment this week, and I'm excited for it. I wasn't sure how to fit grass and flowers into the scene since I was planning on having it be mostly stone. My grass models ended up being fairly small since they'd be growing through cracks. My overal idea for the scene involves a few VFX for the pillar and the item, so for now the item is just a sphere.

 

Thursday, October 21, 2021

Common Art Hero's Journey Presentation







 Due to my misunderstanding, I ended up doing an extra image. But my team did a pretty good job all coming together to make a good presentation.

Pokemon VR final update