Wednesday, May 25, 2022

Pokemon sprint update


 


This sprint was mostly asset cleanup and some bug fixes. The UI to register health proved more difficult than I thought, so I didn't manage to get it in time

Wednesday, April 20, 2022

Pokemon Sprint Update

This sprint was spend polishing the interactive pokemon. I took away the buttons for selecting the pokemon and it is not triggered by touching the pokeball, The interactive pokemon are also on their own blueprint and I figured out why they wouldn't walk around. The battle system is coming along with the pokemon moving to the correct locations and moving to attack.
 

Wednesday, April 6, 2022

Pokemon VR sprint 6 update

 

Sprint 6 I got caught in a struggle with the UI that took too much time. Adding Squirtle to the system and reworking the pokemon starterball blueprints took longer than I wanted, but the battle system is underway and an in progress mess

Wednesday, March 16, 2022

Pokemon VR Update Sprint 5


 This week was a bit hectic since we gained so many new members, We started adding in the pokemon interactivity as well as updated UI elements

Monday, February 28, 2022

Pokemon VR sprint 4


 This sprint had quite a few hiccups. In addition to not much time, the player controller broke and so not much progress was made since I was trying to figure out what was wrong with that. I did add a third dialogue box telling the player what to do at the battlefield, but I wasn't able to implement the interactable pokemon.

Wednesday, February 16, 2022

Pokemon VR Sprint 3

 

This sprint I streamlined the experience some and added in the animation blueprint for the professor. I also worked in the VFX for the pokemon attacks and recall pokemon.

Wednesday, February 2, 2022

Pokemon VR Sprint 2

 

This sprint I managed to adapt our dialog and widget interactions to be more user friendly. I also added in the exit widget for once the player ends the experience. The new dialog boxes allow for sequential appearance and disapearance that was lacking from the previous ones. I also added in a more visible icon for where the player should go to initate battle and go through the end of the experience.

Pokemon VR final update