This sprint was mostly asset cleanup and some bug fixes. The UI to register health proved more difficult than I thought, so I didn't manage to get it in time
Sprint 6 I got caught in a struggle with the UI that took too much time. Adding Squirtle to the system and reworking the pokemon starterball blueprints took longer than I wanted, but the battle system is underway and an in progress mess
This sprint I streamlined the experience some and added in the animation blueprint for the professor. I also worked in the VFX for the pokemon attacks and recall pokemon.
This sprint I managed to adapt our dialog and widget interactions to be more user friendly. I also added in the exit widget for once the player ends the experience. The new dialog boxes allow for sequential appearance and disapearance that was lacking from the previous ones. I also added in a more visible icon for where the player should go to initate battle and go through the end of the experience.